Countdown the AMG 14


Boogie Bottoms (AMG Base Camp)
310 Sherbert Road
Cleveland, AL 35049


(Directions: Courtesy of Google Maps)

Boogie Bottoms (BB) is a place were the whole family can go to have a great time. The BB complex is equipped with a fully functional Music Stage and Dance Area, Modern Concessions, Children’s Playground Area,  Large Restrooms and Bathhouse, campsites, and rental cabins to name a few of the amenities.  It is also outfitted with a  3-story Barns of Horrors and an awesome Drive-In Movie Theater for other seasons…All of this located the Banks of the Locust Fork River.

To find out more about Boogie Bottoms Click Here


Short Creek thefalls


Short Creek Take Out
7964 Hwy 227
Guntersville, AL 35976

About Short Creek:


A favorite run of local paddlers, Short runs more often than all other Sand Mtn. runs except for Town Creek.  Quick enough to do in an afternoon but enjoyable for a whole day.  The usual put-in on Upper Short affords a nice 1 hour warm-up before the steep section. An alternate put-in at the falls bridge trims off almost an hour.  The real action starts with the falls, an easy 18′er.  Major rapids from there are Grotto Falls, Tornado Sluice, Divided Highway, Rock Cruncher, and the last rapid above the confluence with Scarham at mile 1.5.  All of this is either very difficult class III+ or easy IV-.  The line must be drawn somewhere between III and IV.  6″ really is low while above 18″ things really heat up.  The upper limit is a matter of taste but 3′ would be seriously kick something. At 2.4′ I can attest that the named rapids are no harder but all the stuff in between is quite exciting.

The line on the Falls is any way you like, although too far left gets you near a slight undercut at the bottom and too far right makes you scrape at the top below 14″ or so. The easiest line on Grotto is down the middle over an 8′ fall, but others may be scouted from the rock in the middle. Tornado is easy if you stay out of the recirculating eddies at the bottom. Divided Highway is safest in the right lane, the left can pin you. Even the right lane can be a bit tricky if you get in the ditches ;-) . Rock Cruncher is generally run right, but two other lines are possible. Optional eddies exist midway. A first run probably warrants a scout for this one. The last long rapid is a pretty easy boat scout eddy hop. Watch out for a vertical hole against the right bank most of the way down. It has recirculated before and it will recirculate again.

At high water, lower Short can be pretty pushy. Take the first rapid left eddy, ferry, right eddy, ferry. If you blow off the right eddy, you may meet the big hole if the water is over 18″ or so. There is an easy ender hole at low water (6″-12″) on the right side about 1.5 rapids past the confluence.

As a matter of interest, most of the gradient (~140′) is in the 1.5 miles from just above Short Creek Falls to the confluence with Scarham.





Ender Hole on The Locust Fork of the Warrior River


The Locust is a good learning river, suitable even for first timers below 3.2′ with good balance, instincts, and friends.  Probably the most popular easy whitewater in Alabama, it should be run many times by aspiring paddlers during their first winter season. The Locust will help you learn to catch eddies, as opposed to the Mulberry, which has good play but is wide and non-technical.   Tandem canoes can run this with a clue or luck and some flotation if you want to keep your boat after you swim. Once the base builds up in a decent water year, it runs most of the winter and spring months.  2.2′ is pretty darn low, 2.4′ is much better.  Above 4.0′ things get pretty pushy for the unprepared.  Most people run from 231 to Rt. 160, but you can take out earlier at Swann Covered Bridge.  The upper run is a nice change of pace when the water is over 3′. The late great William Nealy used to live in Birmingham, so you can even find a description of it in his Whitewater Home Companion Volume I. The Locust is comparable to the Nantahala in difficulty, though nothing is as hard as lesser Wesser. Unlike the Nantahala, the Locust is very much drop/pool in nature.

The Locust really only harbors a couple II+/III- rapids, with transition to class III at levels somewhere above 3′. After a few warm-up class II’s with a wave or two, the first named rapid is House Rock. It is a straight shot that requires a modicum of right angle or momentum to avoid washing into the big undercut rock on river left. It is extremely easy but folks have washed up under the rock, especially at higher water. If you have the skill and will, there is a nice wave right in the main chute below 4′ or so. Next up is Tilt-a-Whirl, which begins as a wide shallow shoal, then hangs a 90 degree left turn with a dynamic eddy on the right and waves on the left. S-turn is just above Double Trouble. It is turns left and is split by an island. Watch for logs – they seem to collect here.

Double Trouble is the hardest rapid on the run. Safety and scouting can be accomplished via the river left island. The main drop requires a body to be able to ferry right to left, or you can just get left. The big eddy on the left is objective #1. The danger element are the rocks with logs on river right. Misguided boats tend to hit the pourover rock toward the bottom right of the first drop, which may cause a swim into said rocks and logs. The second drop is runnable almost anywhere, though a diagonal hole next to the rock on the right may get you if you let it. At high water, you can sneak the whole deal via the channel to the left of the scouting island.

After DT, there is some nice play on a wave/hole combo, then a big wave that is very hard to catch against the river left shore. Bullard Shoal is just above the Swann Bridge, generally starting center/left and working left is best.

Below Swann is not much until you get to Powell Falls (very low water – 1.6′ VIDEO here). Powell is a 7′ slide that is easier than it first looks to the wide-eyed beginner. I always run it about 5-10′ right of the center scouting island below 4′, but you can run it farther right if you wish. At high water (5-6′+) you can run over the scouting island. A fun (possible park &) play hole is just above the Rt. 160 bridge at Scirum Bluff. Cartwheels are no problem here if you have the game, and at 4.3′, loops are also in the mix. Rt. 160 is a short but steep takeout.

Year go people took out at the Nectar covered bridge, which burned down around 1990 or so. A bridge has been built there again but don’t bother going there – the section from 160 to Nectar is wide and flat, and the Nectar take-out is not much better than 160 now. It could be a mud pit if it is wet.

To find the Locust from Hunstville and the north, simply get on the Parkway (Hwy 231) and drive south until you go over the put-in bridge just south of Blountsville. From the south, Rt. 79 probably is a good bet.adrenaline junkies.

_________________________________________________HOW HARD IS IT TO FIND?